![]() ![]() To defeat them, Defend/Parry with Bear, keep him healed, and hit with the others (use physical attacks). ・ Frost (Single) BC 冷気(単) CO Battle Strategies & Tactics: ・ Soulsteal B8 ソウルスティール STS Death / EVADE ・ Terror Voice B0 テラーボイス STS All Confuse LV1 / EVADE Location: Watchman Nest (North Varennes) Walkthrough: 1: Introduction: Watchman Nest.ĭoppelganger 11B ミミック (Mimic) Special (fixed) (Demon Boss)ĩ99 HP / 88 TP / Dark CO BO STS+++ Paralyze Sleep Dark Mind Poison Stun HorrorĪ/B (Claws 16): Mad Biter x2, HP Absorb, Terror Voice x2, Soulsteal, Life Steal, Frost (Single) Techs & Spells: ・ Stunner 87 影ぬい STS Paralyze / EVADE Battle Strategies & Tactics:īoss Battle: Watchman x2 and Beastman x3. ・ Id Break 8B イド・ブレイク SH / Confusion LV1, MAG & LOG -3 / EVADE Watchman 02A ウオッチマン Beastman 4 (175) (Beastman)ġ83 HP / 17 TP HE- ST SH BO- / STS+ StunĪ (Claw 33): Hypnotize x2, Stare (Paralyze) x2, Poison Mist, Stare (Charm), Stare (Petrify) x2ī (Darts 5): (Bow) x4, Id Break x3, Stunner Techs & Spells: HP / TP / Element / Special Weak- / Strong+ Immunities The order below loosely follows that of the Walkthrough. 'EVADE' signals the existence of an Evade Tech (not the possibility of regular attack evasion), that you can learn. See the Techs section and the Magic section for details. To simplify things, we will indicate, in the Additional Effects section: All or Behind or Horizontal. ![]() There are also attacks that deal collateral damage (of a different Pwr and sometimes a different Attribute), around or behind or on the same line as the target. Target Specifics can be: one row only (Row), close-ranged row only (FRow), all enemies (All), all units on the battlefield (ALL), one ally (1P). ・'Tech/Spell Name' 'ID' 'Japanese Name' 'Element (Type of Magic)' 'Dmg Attribute(s)' 'Target specifics (if different from 1 enemy)' 'CT = physical contact, counter possible' / 'Additional Effects (Collateral Damage, Possible Status Ailments, Buffs or Debuffs)' / 'EVADE = existence of an Evade Tech'Īttributes Reminder: SL Slash, BL Blunt, ST Stab, SH Shot, HE Heat, CO Cold, BO Bolt, STS Status, None. The data is presented following this model: The most important data is probably the attribute(s) of the attack, to know what def stat to increase or if it can be evaded, blocked, resisted, etc., by item defense, regular shields or specific magic shields. Are noted their name and Atk value, between brackets, before the sets of actions.įollows concise data concerning the techs or spells used by the enemy. Same as your characters too, some monsters are also equipped with weapons: one is used for A-set, the other for B-set. Those techs & spells are the same as those used by your characters (some are monster-only). Note that a few enemies target preferably certain characters (lowest HP, highest HP, Emperor), effectively bypassing your formation target setting. Some also have a compulsory action at a predetermined turn (usually at T1, or when HP reaches 0). Some will only use one of them, while some have two actions per turn and will perform one action from set A then one action from set B, for example. The data below starts with the basic info available in the Monsters section.Īll monsters have 2 Action Sets (A & B below) of 8 techs/spells at their disposals. ![]() You will also find possible battle strategies that build on the available info, and tactics if necessary, in various degrees of detail. For those, the Monsters section is more than enough: TechLV, item drops and *possibly* basic strengths & weaknesses are all the info one would ever need. Why not the full data for all monsters? Because for you cannot prepare for random monsters (being random in some respect) and because most can be killed in one or two turns, making an hypothetical preparation phase meaningless. The choice of the featured monsters is subjective but entails all bosses and most of the static/fixed enemies.Īt some point, maybe: the endgame regular enemies, which are mini-bosses in their own right. This section details the actions and techs of the main enemies in Romancing Saga 2. ![]()
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